DCS VOLLEYBALL RULES & REGULATIONS

General Rules:

BE RESPECTFUL, KIND and HAVE FUN – THIS IS A RECREATION SPORT!

(Tournament Rules are listed toward the bottom of the page)

League Rules

Overview                                                              

 Regular season games consist of two games played to 25 with a cap at 27 and a third game played to 15 with a cap at 17. Third game is optional if the first two games are won by the same team. Rally scoring is used, meaning that a point is awarded after each rally. All matches have an allotted amount of time of 45 minutes to play all three games. Warm-up time is included within the 45 minutes, so be sure to warm up as much as possible before the actual start time. Playoff games are played best two out of three games to 25 with a cap at 27.

Beginning of the Game

The DCS representative will notify both teams to begin and can be asked to clarify any court rules. Teams will paper, rock, scissors or flip a coin to decide who shall begin serving. The winning team can choose to serve, receive, or pick a side to play on. The losing team then picks the remaining choice. Prior to the second game, teams will switch sides and the serving team from game one will receive and vice versa. Prior to the third game, teams will switch sides again returning to the original serving team. For time saving purposes, no coin flip will be conducted before the third game.

Skill Level

DCS leagues are offered at the following skill levels:

  • RECREATIONAL: Players with low to moderate skill level, the most recreational league we offer. Skill improvement is a benefit & everyone has a great time!
  • COMPETITIVE/INTERMEDIATE: All players have solid, consistent, higher skill proficiency & game knowledge. Focus on evenly-matched, similar-skilled grouping of teams.

Team Size 

Coed 6’s – Each team consists of six players on the court at a time, with a maximum of three males on the court at a time. A team may play with a minimum of four players and a minimum of two females. If a team has fewer than these minimums, the game will be forfeited.

Coed 4’s – Each team consists of four players on the court at a time, with a maximum of two males on the court at a time. A team may play with a minimum of three players and a minimum of one female. If a team has fewer than these minimums, the game will be forfeited.

Mens 4’s – Each team consists of four players on the court at a time. A team may play with a minimum of three players. If a team has fewer than three players, the game will be forfeited.

General Rules

  • Whenever Dodge City Sports, LLC rules don’t address an issue, USA Volleyball rules will be used as a default set of rules. Click here for USA Volleyball Rulebook.
  • Each team has one timeout per game that they may choose to use (thirty seconds in length).
  • Let serves (serves that contact the net and then cross to the receiving side) count as legal serves
  • A double contact by the same player while making one attempt to play the ball is allowed on the first contact on a side. This applies each time the ball crosses the net to the other side.
  • There are no male/female attacking rules in coed leagues
  • A block does not count as one of a team’s three contacts.
  • A player may not block a serve or attack a serve above the plane of the net.
  • No player may touch the net during a play, unless the ball or an opposing player causes the contact with the net. Player contact with the net in a manner not directly relating to or affecting the course of play is NOT a violation.
  • Players may reach over the net to block any attack or attempt to play the ball over the net. Other contacts can be played only once they cross into the plane of the net.
  • If games are being played on adjacent courts, players may not cross into another court. If a player crosses into an adjacent court either before, during, or after playing a ball, he or she will be called out of bounds with the point awarded to the other team.
  • Subbing is allowed in between points. All subs must be made in a consistent manner throughout a game. Traditional subbing rules will not be followed, as long as the team does not gain an unfair advantage from a type of substitution. Any conflicts with subbing can be brought to the DSC, LLC representatives attention..
  • Games will be self-reffed for the level of play, meaning that matches will be called more tightly in “A” and “BB” leagues than in “B” and “Rec” leagues.
  • The following are considered faults:                                                                                                                                                                                         
  • Carry/lift, double contact, 4 contacts, foot fault (on serve), out of bounds, back row attack, net violation, center line violation, over the net (roofing)
  • DCS, LLC representatives can issue yellow and or red cards at their discretion. DCS, LLC reserves the right to suspend any player receiving a red card.
  • The Libero is NOT allowed in DCS, LLC leagues.
  • No spiked shoes are allowed.

Specific Rules              

Coed 6’s – Players must rotate clockwise through each rotation. Open hand tipping is allowed. There are no restrictions on the direction you must face when setting the ball over the net. A girl must be included in the play if two men have made two touches prior to the ball being sent to the opponents court; if only two men make contact prior to sending to the other court then this is a forfeit of the point and a point is awarded to the other team.

If a 6’s team has 4 or 5 players, no ghost rule will be used. If the team has 4 players, two players must be back row players at all times, with normal rotation being used. If a team has 5 players, they rotate through the five rotations normally with three players in the front row and two in the back row.

Coed/Mens/Women's 4’s – There are no restrictions on the amount of players allowed to attack the ball in the front row. No open hand tipping is allowed. Players must set the ball directly forward or directly backward when setting the ball over the net. Teams do not have to rotate in 4's games other than keeping the correct serving order.

Forfeits        

Teams will forfeit one game every ten minutes past the designated start time that they do not have the legal amount of players. If ZERO players from a team are present after fifteen minutes, the team will forfeit all three games. All teams consenting to play a legal game with their opponents having less than the allowed minimum waive their right to a forfeit win. Teams are allowed to pick up players during the regular season in order to field a full team. Substitutes from other teams will not be allowed during playoffs. There are no protests once a match begins. All issues of player eligibility must be addressed with the official before the match starts.

If your team forfeits a match during the season, the following rules apply:                         

First Offense:            Loss of three games and warning issued.  

Second Offense:      Loss of three games and staff reserves the right to remove team from playoffs with no refund for games not played.

Third Offense:          Automatic removal from the league with no refund for games not played.

If you know in advance that your team will be forfeiting a match, we encourage you to call our office and contact the team directly to let your opponent know that you will not be showing up.

Waivers

In order to participate in the league, each participant must sign a waiver prior to play ANY games. Players not present the first week of play are required to sign a waiver with our staff before participating. Players must play in a minimum of two regular season games to be eligible for playoffs.

Playoff Information

All teams make the playoffs. Teams will be seeded based on the following criteria:

1)         Game record is used to determine place in standings and will be used to determine playoff seeding.                                            

2)         If two teams are tied in game record:                                                                                                                                                                          

a.         Head to head result(s) (matches first, then games)

b.         Least number of forfeits

c.         Overall match record

d.         Combined winning % of opponents

e.         Earliest sign up date/time

3)         If three or more teams are tied in game record:

            a.         Head to head game record versus all tied teams

            b.         Head to head match record versus all tied teams

            c.         Least number of forfeits

            d.         Combined winning % of opponents

            e.         Earliest sign up date/time

Playoffs/Additional Rules

Match Play:

  • 2’s Leagues: Matches will consist of 3 games to 21--speed scoring.
  • 4’s & 6’s Leagues: Matches will consist of 3 games to 25--speed scoring.

During the regular season, matches are to be played within the one hour time limit (warm up time is included).  If the third match is not started by 50 minutes past game time, the third game will be played to 15.  The match will conclude 60 minutes after the scheduled start time, regardless of the score.  The highest scoring team will get the win for the third game. 

For games going to completion, you must win by 2 points; however, the score is capped at 27 (capped at 17 for games to 15) 

Forfeits: If your team forfeits a match during the season, the following rules apply:

  • First Offense: Loss of three games and warning issued.
  • Second Offense: Loss of three games and staff reserves the right to remove team from playoffs with no refund for games not played.
  • Third Offense: Removal from the league with no refund for games not played.

If you know in advance that your team is going to forfeit a game, we encourage you to call our office (773.528.1999) to help us notify your opponent.  This does not mean that your team will not receive the loss as a forfeit. 

If a partial team is present and doesn't have enough players to start a match and are expecting a full team, they will lose one game for every ten minutes past game time. If no members of a team are present at game time, the opposing team automatically wins all three matches.  

Refs: ALL GAMES WILL BE SELF-REFFED.  ANY DISPUTED PLAY WILL RESULT IN A REPLAY. 

Captains are responsible for reporting the results of their matches to the league check-in desk. 

In cases where teams fail to record their results, both teams may receive losses for the match.

Let serves: NOW ALLOWED FOR ALL LEAGUES (Serves that hit the net will no longer be faults. Serves that hit the net and continue over the net to the opponent's side of the net will be live). 

Court dimensions: All 2's matches use "short courts" where the dimensions are slightly smaller than those used for 4's and 6's matches.  

Minimum requirements for coed games:                                                                                                                                                                         

·         Two player teams must have two players (minimum one female) on the court at all times.  

·         Four player teams must have at least two players (minimum one female) on the court at all times.                                                   

·         Six player teams must have at least four players (minimum two females) on the court at all times.                                                     

·         In the 4's league you can never play with more than 2 men and in the 6's league you can never play with more than 3 men.

Service Possession: A team can choose serve possession or serve receive for the start of the first game by winning a coin toss or a Rock/Paper/Scissors. The teams will then alternate service every other game.

Rotation: During fours team members do not need to rotate position on the court. They do have to rotate service. During sixes team members must rotate on the court and must remain in that position until the serve has been contacted. The player in the back right hand corner of the rotation will be designated to serve and continue to rotate clockwise.

Attacking the net: In two's and four's every player is eligible to attack the net. In six's only the three players that are in the front row of the rotation are allowed to attack the net. Violation of this rule would include any hitting or blocking that occurs above the plane of the net.  

Simultaneous contacts:When two non-blocking teammates touch the ball simultaneously, it is considered one contact, and any player may make the next contact. When two blocking teammates touch the ball simultaneously, it is not counted as a contact, and any player may make the next contact.

Held Ball: The ball must be contacted cleanly and not held, lifted, pushed, caught, carried or thrown. The ball cannot roll or come to rest on any part of a player's body. It can rebound in any direction.

Hand Sets: A contact of the ball using the fingers of one or two hands to direct the ball toward a teammate is a set. The ball must come into contact with both hands simultaneously and leave both hands simultaneously to avoid a double hit call. A player may set the ball over the net in front or behind them only in the direction in which their shoulders are squarely facing. Rotation of the ball after the set may indicate a held ball or multiple contacts during the set but in itself IS NOT A FAULT.

Hand and Setting a Serve:                                                                                                                                                                                                          

·         2’s & 4’s Leagues: Open hand setting of a serve will NOT be allowed                                                                                                              

  ·        6’s Leagues: Open hand setting of a serve will be allowed

Tips:                                                                                                                                                                                                                                          

·         2’s & 4’s Leagues: Open hand tips are NOT allowed

·         6’s Leagues: Open hand tips are allowed

Attacking the ball over the opponent’s court: A player is not allowed to attack the ball on the opposite side of the net. If the ball is hit above the spiker's side of the net and then the follow-through causes the spiker's hand and arm to cross the net without contacting an opponent or the net, the action does not constitute a fault.

Blocking: Blocking is the action close to the net which intercepts the ball coming from the opponents' side by making contact with the ball before, during or after it crosses the net.

Blocking a Serve: Blocking or attacking a serve is prohibited

Player Contact With the Net: No part of the body may touch the net at any time unless a ball or person driven into the net causes the contact. Player contact with the net in a manner not directly relating to or affecting the course of play is not a violation. Contact with hair or part of the uniform will not be considered a fault.

Incomplete Games: Sometimes the weather could interrupt a game midway through. Any set that has one team score more than 15 points will be counted as final. Any set that does not have either team hit 15 points would be replayed in full. 

Playoffs

All leagues that have 12 or more teams will be split into a Upper A & Upper B Playoff Bracket.  At the end of the season all captains are responsible for confirming their team’s end of season team record.  Once playoff brackets are posted and playoff games are played the tournament seeding will not be changed.  If there is an incorrect score posted for your team, the captain is responsible for notifying the league office prior to the playoffs being played.

Thanks again for participating with DCSC & have a blast playing this season!

 


Tournament Rules

OVERVIEW:
Each team consists of no more than 6 players on the court at one time however, bench players are allowed. Teams will have 45 minutes of time to play 1 match (3 games). All games will played using All-Rally Scoring Rules. There are no side outs and matches consist of 2 games to 21 and 1 game to 15. Teams must win by 2 and there is a cap at 23 for the first two games and then 17 for the third game.

BEGINNING OF THE GAME:
The beginning of the game will start with both team captains for rock/paper/scissor. The winning team will have one of two options, choose to serve first or choose which side they prefer to play on, (not both). Each match will consist of three games. Each game will count in the overall standings for regular season standings.

TEAM SIZE:
Each team consists of 6 players on the court at one time with 3 males and 3 females. Can have more than 3 females but never more than 3 men on the court. If a team has either 5 or 4 players with a minimum of 2 women it will be considered a legal game.There will be NO ghost rule. Teams may have up to 8 players on their roster. There is no maximum limit on the amount of females on the court at one time. All rosters must be finalized before starting your first match.

GAMES:
Matches will be played within the allotted time of 45 minutes. First TWO games are played to 21 with a win by 2 or first to 23. The THIRD game is played to 15 with a win by 2 or first to 17. One time-out per game, per team is allowed. Rally/speed scoring will be enforced.

SELF-REFFED:
All games will be self-reffed. There will be a DCS staff member on-site monitoring the games. The teams are asked to keep score out loud for every serve. At the end of the game scores will be given to the DCS staff member on-site.

RULES:
• A legal serve in DCS play is one that crosses the net and is either touched by an opposing player or lands within the opposing team’s area of the court within the boundary lines. A serve that makes contact with the net and carries over to the opponent’s side of the net is a live serve and must be returned.
• The server may not step on or over the end line until the ball has been contacted. The width of the service area is from sideline to sideline. The depth of the service area is infinite.
• There is no male/female hitting rules. There can be no more than 3 males on the court at any time.
• A defensive block does not count as one of the allowable contacts. A player may reach over the net to block a ball if:

a.- Any portion of the ball breaks the plane of the net.
b.- After the offense has come in contact with the ball on the third attempt.

• The serve may not be blocked or spiked.

• Players can return the serve by:

a. Bump pass
b. Clasping their hands together
c. A closed fist
d. A set (AS LONG AS THE BALL IS NOT CAUGHT OR CARRIED)

• No part of the body may touch the net at any time unless a ball or person driven into the net causes the contact. Player contact with the net in a manner not directly relating to or affecting the course of play is not a violation. Contact with hair or part of the uniform will not be considered a fault.

• Contact of the ball when spiking is legal only if a portion of the ball is in contact with the plane of the net or on the spiker’s side of the net. Spikers may follow through over the net after legal contact.

• The ball must be cleanly hit when spiking with an open hand. Guiding or carrying is illegal.

• *A carry is any use of an open hand(s) while making contact with the ball that is not in a firm manner.

• Out of bounds is the area outside the designated beach court line.

• A player may touch but not completely cross over the center line with his/her foot.

• The ball can contact any number of body parts down to, and including the foot.

No spiked shoes are allowed.

FORFEITS:
Teams will forfeit 1 game for every 10 minutes past the designated start time that they do not have the legal amount of players. If no players are present from a team by 15 minutes after the designated start time the entire match will be forfeited and the team that is present will receive all three wins of the match. Shorthanded teams may play a legal game with a minimum of 4 players (at least two females are needed). Teams fielding less than 4 players or without 3 women will receive a forfeit. 
Substitutes will not be allowed during the tournament – only players listed on your roster and have signed a liability waiver may play during the tournament.  

Registration Overview:

Leagues are filled on a first-paid, first-served basis. Payment MUST be received by DCS to secure your spot in a DCS league/tournament.

No openings will be held for full teams, partial teams or individuals that have not paid. Full teams MUST be paid for with cash, ONE (1) check or credit card for the full amount. All partial teams and individual registrants need to pay the individual rates listed for your chosen league(s)/tournament(s).  We will confirm all team registrations via email 5-7 days prior to your league/tournament start date. Please feel free to call us any time for information regarding league or registration status.

Complete schedules, rosters, rules and general information will be posted on our website during the first week of league play.

No refunds will be issued once a league/event is sold out or once the season/event is underway. There will be a monetary penalty for those requesting a refund within fourteen (14) days of a league/event start date. We will assess a charge for any returned check or other problem with league fee payment. We appreciate your understanding. Give us a call if you have any questions!

DCS reserves the right to expel any team from any league at any time (without refund) due to excessive or inappropriate behavior or conduct by any person related to that team.  This includes excessive or inappropriate action by team players, team fans, or any person affiliated with or representing that team.  This policy is strictly enforced when such behavior is directed toward the opposing team, toward league officials or toward league supervisors.

Excessive weather-related problems may require adjustments in league & playoff schedules. Weather dates are built-in to league schedules. You may play on nights other than your original league night during playoffs or in extreme situations.  DCS also reserves the right to run a shortened league season (without refund) in extreme situations.